Keynote Presentations

Wednesday, 6 July (Grand Ballroom, 8:45-9:35)

Data Management Challenges and Opportunities in the Digital Home

 

Michael Franklin

University of California, Berkeley

USA

 

 

The home is becoming a data intensive environment. Home computing infrastructure, which was designed for web surfing, game playing, and email is increasingly being used to store and manage crucial information such as financial records, digital photos and so on. More and more devices such as digital video recorders, camera phones, and iPODs are bringing more and more data into the home, and emerging smart home technologies, based on increasingly cheaper sensor technology have the potential to increase this data volume by orders of magnitude. The Digital Home project at UC Berkeley and Intel Research Berkeley is investigating solutions to this emerging data management challenge. We are leveraging lessons from enterprise data management as well as advances in data stream query processing, complex event processing, and machine learning to build a data-centric infrastructure for the home. In the process, we are working to gain insight into the way in which people co-exist with information technology in their homes, and to understand the role of emerging display, wireless, and sensor technology in the home.

 
Thursday, 7 July (Grand Ballroom, 14:45-16:35)

Multimedia in Ambient Intelligence

 

Emile Aarts

Philips Research

Eindhoven, The Netherlands

 

 

In the near future people will have access to distributed networks of intelligent interaction devices that provide them with information, communication, and entertainment at any time and at any place. Furthermore, these networked systems will adapt themselves to the user and even anticipate on their needs. These future systems will differ substantially from contemporary equipment through their appearance in people’s environments, and through the way they interact with them. Ambient Intelligence is the term that is used to denote this new paradigm for user centered computing and interaction. Salient features of this novel concept are ubiquitous computing, natural interaction, and intelligence. Recent developments in technology, the Internet, the consumer electronics market, and social developments indicate that this concept might become reality soon. First prototypes of ambient intelligent environments exist already, though the concept is still in its infancy. Its development calls for much additional research in teams of multidisciplinary scientists and engineers who are capable of combining such diverse disciplines as electrical engineering, computer science, design, and human behavior sciences. This lecture will address new challenges for research in multimedia by the development of ambient intelligence.

 

 

Thursday, 7 July (Grand Ballroom, 17:30-18:00)

Electronic Chronicles: Empowering Individuals, Groups, and Organizations

 

Gopal Pingali

IBM T.J. Watson Research Center

Hawthorne, NY 10532

USA

 

 

Continuing strides in processing, storage, sensing, and networking technologies are enabling people to capture their activities and experiences as greater volumes of ever-richer media. A big emerging challenge today is the organization, retrieval, and exploitation of such multimedia data surrounding the activities of individuals or enterprises. The field of multimedia electronic chronicles deals with the unified contextual organization, presentation, and analysis of temporal streams of multimedia data captured by individuals, groups, or organizations. The value of electronic chronicles is in converting activity and experience from the past into actionable intelligence in the present. Such multimedia electronic chronicles, with their associated techniques for search and navigation, analysis and reasoning, and prediction and alerting, will have enormous impact on various spheres of life spanning enhancement of personal life, business productivity, entertainment, and government operations.

 

 
Friday, 8 July (Grand Ballroom, 8:45-9:35)

Towards Emotional Sensitivity in Human-Computer Interaction

 

Elisabeth André

Lehrstuhl für Multimedia-Konzepte und Anwendungen

Institut für Informatik, Universität Augsburg

D-86135 Augsburg, Germany

 

 

Human conversational partners usually try to interpret the speaker’s or listener’s affective cues and respond to them accordingly. Recently, the modeling and simulation of such behaviors has been recognized as an essential factor for successful man-machine communication. The talk discusses bi-directional affective interactions between human and computer whereby the computer is affected by the state of the human and vice versa.

 

First, I will report on computational models of emotion and personality and show how they can be integrated with approaches for controlling the behavior of embodied conversational agents. In addition, methods are presented which exploit several channels of communication, such as gestures, mimics and speech, to convey affective behaviors in a believable manner. While earlier synthetic agents showed a tendency to convey emotions in an exaggerated manner, more recent work aims at the subtle expression of emotions or the suppression of socially undesirable emotions.

 

The second part of the talk addresses the reciprocal problem, namely how to understand and influence the user’s affective state. To acquire a multimodal corpus of emotional speech and physiological data, we conducted a Wizard-of-Oz experiment in which we tried to deliberately elicit certain emotional states in our subjects. An analysis of the corpus revealed great individual differences in the degree of expression for the single modalities which emphasizes the added value of recognition approaches relying on more than one modality. I will discuss several fusion mechanisms to combine data gained from different sensors and compare them with the unimodal recognition methods. Finally, I will show how indicators of the user’s affective state may be used to resolve ambiguities in a multimodal dialogue system.

 

The work will be illustrated by concrete examples of affective interfaces we developed within the European Network of Excellence Humaine (Human-Machine Interaction Network on Emotion).